
Fitz is the unwanted visitor in a fairy tale gone wrong, the invisible figure who crept into your childhood nightmares time and time again. Just when you thought he was gone, there he stood knocking at your front door. We never invited him to play, but he came anyways. He’s our worst enemy that we’ve come to call our best friend, our only companion in the dark. Our worlds are turned inside out and wrong side up, but when the lights are off and no one is home, only Fitzzz can tell you you’re not alone.

Fitz is another player in an overcrowded game, but he’s crawled his way under our skin and plans there to stay. So stealthily has he implanted peculiar thoughts in the crevices of once innocent brains where once sanity now questions if dreams are reality and if reality is at all just. At any rate, we become slave to the trance, mentally shipped off to a distant plane where we and he meet again face to face.
Fitz is our guide on a tour to which we never signed up, taking us on a psychedelic trip where our third eye is freshly awoken. We step into a place where our schema can be set aside, where we are accompanied by disturbing creatures turned confidants and energies amorphous yet plain in sight. Chaos runs the town, but in the disarray of a distant “reality,” we meditate on the dark novelties of a new day.
Fitz is more than just what the eyes can see, setting new standards in the redefinition of illusionary. He visited only to visit. He played only to play. He guided in attempt to disintegrate fear in a world unknown. Fitz is our worst enemy that we’ve come to call our best friend …Our only companion in the dark.

















